What’s Not To Love About Video Games?

Students love good video games for two reasons:

  • They present contextualized, actionable problems.
  • They deliver immediate, logical feedback based on player actions.

I wish I could say the same for the typical public school class. Too often, students wait  days or even weeks  to get feedback on assignments that are standards-based but devoid of any context or over-arching story.

Two questions:

  • How can I incorporate these core characteristics of good video games into my classroom?
  • Are there any educational video games that incorporate these core characteristics? Do these games allow teachers to track student progress simply and authentically?

Scot McCleod had some insightful points about the value of video games in this post: Video games and learning: Individualization, simulation, and complexity.

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